The Wandering Star Changed Everything
Ebon TidesAethermara Awaits
A comet passed without warning. The world you knew is gone. What replaced it is stranger, wilder, and full of secrets older than the sea itself. The tides rise. The Seven Lands stir. Something ancient is waking in the deep.
The Wandering Star seeded magic into salt air and ancient stone. Aethermara will never be what it was. That is not entirely a tragedy.
Guilds are not chosen — they are found. Six ancient orders await those who walk far enough. One is known to very few.
Seven lands. Seven factions. Seven secrets. And something in the deep that the Wandering Star woke — and has not finished waking.
⸻ The Known World ⸻
The Seven Lands of Aethermara
A realm carved from obsidian cliffs and tide-haunted shores. The spiritual heart of the Ebon Tides. Every soul begins their voyage at the Tideworn Quay, where ships from all Seven Lands find their rest.
Half daylight, half dreamlight — a kingdom on the seam between worlds.
A mist-bound kingdom where maps shift and rivers wander at will.
A sunken kingdom built in the ribs of an ancient leviathan.
A constellation-touched archipelago where stars fall like rain.
A twilight realm ruled from a spire — a beacon or a warning.
A wandering nation on floating platforms. Its location changes with the tides.